Script: MdmAnimationElement
function: ElementItemShow
ALL the objects, origins, destinations, filters, timers are determined in the function.
Note: Hide functions do very little beyond running the above in reverse.
Getting occurs in functions with the "Id" suffix.
Code is here
View page here
It's a small amount of code.
Using:
// Cascase Row and Column
var layoutCascadeRow = 1;
var layoutCascadeColumn = 1;
var layoutCascadeDown = true;
var layoutCascadeRight = true;
Starting at:
script_state += ":Destination:";