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From the README:
You may also want to [install](https://github.com/superunitybuild/buildtool#installation) the optional [BuildActions](https://github.com/superunitybuild/buildactions) package to expand SuperUnityBuild's capabilities.This is copy pasted from SuperUnityBuild's README, however it's not clear for me if the installation method for the buildactions is exactly the same for StelarUnityBuild. I tried to unzip the source code of buildactions in my Packages folder but this results in errors since it's looking for the SuperUnityBuild dependency (which in my case is missing because I use StelarUnityBuild instead).
I manually edited buildactions's package.json to replace the dependency by StelarUnityBuild, however there's now lots of errors because the namespace of SuperUnityBuild.BuildTool isn't found, example:
Assets\External\buildactions\Editor\AssetBundle\BuildAssetBundles.cs(27,23): error CS0234: The type or namespace name 'BuildTarget' does not exist in the namespace 'SuperUnityBuild.BuildTool' (are you missing an assembly reference?)
Can you provide some instructions to install buildactions alongside StelarUntiyBuild ?
Thanks for maintaining this fork btw!
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