Skip to content

Observer camera screenshots break game rendering under Direct3D. #48

@DreamyCecil

Description

@DreamyCecil

If any screenshot is taken with the observer camera while using the Direct3D graphics API, the world rendering permanently breaks and begins rendering all 3D elements in the opposite order.

This effect is not visible on the taken screenshots themselves, only in the game itself, even after taking another screenshot with the bug already active.

This can be fixed by changing and reloading graphics settings (e.g. by running ApplyVideoMode(); command or by changing and applying new resolution).

Steps to reproduce

  1. Set graphics API to Direct3D and set the game to Windowed or Borderless window mode (not fullscreen).
  2. Enter photo mode on any level.
  3. Take the screenshot using the shortcut key (F12 by default).

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't workinghelp wantedExtra attention is neededtopic:coreRelated to core functionality of the entire patch

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions