Software Engineer focused on building game engines, AI agents, and simulation-heavy systems. Currently working on cross-language AI infrastructure and game AI research.
A full forward-model Tales of Tribute environment with game engine and AI integration designed for:
- AI research and self-play
- cross-language bot integration (C#, Python, gRPC)
- large-scale simulation & logging
Repos:
- Reinforcement Learning agents (PPO, custom encoders)
- Simulation environments for game AI
- Tooling for AI debugging and visualization
- High-throughput simulation pipelines
- Efficient data structures for state-heavy systems
- Concurrency patterns for producer–consumer workloads
Privately, I explore game development and engine design:
- custom game logic engines
- AI-driven gameplay systems
- real-time with pause (RTwP) combat mechanics
I enjoy learning across domains — from backend systems and concurrency to AI, simulations, and game mechanics — and connecting them into coherent systems.
🎓 Computer Science @ University of Wrocław (UWr)
📍 Poland
💼 Software Engineer @ Netflix
📫 dominik.budzki@gmail.com
