Releases: protospatial/NodeToCode
Releases · protospatial/NodeToCode
v1.2.3
Version 1.2.3
Release Notes
Installation for Launcher versions of UE 5.3+
- Download the version of the plugin for your engine version (eg. NodeToCode_5.3.zip for UE 5.3)
Project
- Extract the provided .zip into your Project's Plugins directory:
- %project_root%/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]
Engine
- Extract the provided .zip into your Unreal Engine installation's Engine/Plugins/Marketplace directory:
- %engine_installation_root%/Engine/Marketplace/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]
Installation for Source versions of UE 5.3+
- Download the non-versioned .zip of the plugin (NodeToCode.zip).
- Install in the same paths as detailed above for the Launcher builds of the plugin for your Project/Engine
- Compile the plugin for your engine
- If you've already got a source version of UE up and running, you are likely familiar with this process
Other Info
Supported UE Versions:
- 5.3
- 5.4
- 5.5
Supported Editor Platforms:
- Windows
- MacOS
v1.2.2
Version 1.2.2
Release Notes
Installation for Launcher versions of UE 5.3+
- Download the version of the plugin for your engine version (eg. NodeToCode_5.3.zip for UE 5.3)
Project
- Extract the provided .zip into your Project's Plugins directory:
- %project_root%/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]
Engine
- Extract the provided .zip into your Unreal Engine installation's Engine/Plugins/Marketplace directory:
- %engine_installation_root%/Engine/Marketplace/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]
Installation for Source versions of UE 5.3+
- Download the non-versioned .zip of the plugin (NodeToCode.zip).
- Install in the same paths as detailed above for the Launcher builds of the plugin for your Project/Engine
- Compile the plugin for your engine
- If you've already got a source version of UE up and running, you are likely familiar with this process
Other Info
Supported UE Versions:
- 5.3
- 5.4
- 5.5
Supported Editor Platforms:
- Windows
- MacOS
v1.2.1
Version 1.2.1
Release Notes
Installation for Launcher versions of UE 5.3+
- Download the version of the plugin for your engine version (eg. NodeToCode_5.3.zip for UE 5.3)
Project
- Extract the provided .zip into your Project's Plugins directory:
- %project_root%/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]
Engine
- Extract the provided .zip into your Unreal Engine installation's Engine/Plugins/Marketplace directory:
- %engine_installation_root%/Engine/Marketplace/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]
Installation for Source versions of UE 5.3+
- Download the non-versioned .zip of the plugin (NodeToCode.zip).
- Install in the same paths as detailed above for the Launcher builds of the plugin for your Project/Engine
- Compile the plugin for your engine
- If you've already got a source version of UE up and running, you are likely familiar with this process
Other Info
Supported UE Versions:
- 5.3
- 5.4
- 5.5
Supported Editor Platforms:
- Windows
- MacOS
v1.2.0
Version 1.2.0
Release Notes
Installation for Launcher versions of UE 5.3+
- Download the version of the plugin for your engine version (eg. NodeToCode_5.3.zip for UE 5.3)
Project
- Extract the provided .zip into your Project's Plugins directory:
- %project_root%/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]
Engine
- Extract the provided .zip into your Unreal Engine installation's Engine/Plugins/Marketplace directory:
- %engine_installation_root%/Engine/Marketplace/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]
Installation for Source versions of UE 5.3+
- Download the non-versioned .zip of the plugin (NodeToCode.zip).
- Install in the same paths as detailed above for the Launcher builds of the plugin for your Project/Engine
- Compile the plugin for your engine
- If you've already got a source version of UE up and running, you are likely familiar with this process
Other Info
Supported UE Versions:
- 5.3
- 5.4
- 5.5
Supported Editor Platforms:
- Windows
- MacOS
v1.1.1
Version 1.1.1
Release Notes
Installation for Launcher versions of UE 5.3+
- Download the version of the plugin for your engine version (eg. NodeToCode_5.3.zip for UE 5.3)
Project
- Extract the provided .zip into your Project's Plugins directory:
- %project_root%/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]
Engine
- Extract the provided .zip into your Unreal Engine installation's Engine/Plugins/Marketplace directory:
- %engine_installation_root%/Engine/Marketplace/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]
Installation for Source versions of UE 5.3+
- Download the non-versioned .zip of the plugin (NodeToCode.zip).
- Install in the same paths as detailed above for the Launcher builds of the plugin for your Project/Engine
- Compile the plugin for your engine
- If you've already got a source version of UE up and running, you are likely familiar with this process
Other Info
Supported UE Versions:
- 5.3
- 5.4
- 5.5
Supported Editor Platforms:
- Windows
- MacOS
v1.1.0
Version 1.1.0
Release Notes
Installation for Launcher versions of UE 5.3+
- Download the version of the plugin for your engine version.
Project
- Extract the provided .zip into your Project's Plugins directory:
- %project_root%/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]
Engine
- Extract the provided .zip into your Unreal Engine installation's Engine/Plugins/Marketplace directory:
- %engine_installation_root%/Engine/Marketplace/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]
Installation for Source versions of UE 5.3+
- Download the non-versioned .zip of the plugin (NodeToCode.zip).
- Install using in the same paths as detailed above for the Launcher versions of the plugin
- Compile the plugin for your engine
- If you've already got a source version of UE up and running, I imagine you are already familiar with this process
Other Info
Supported UE Versions:
- 5.3
- 5.4
- 5.5
Supported Editor Platforms:
- Windows
- MacOS
v1.0.0
The first GitHub release of the NodeToCode plugin! 🎉
Installation for Launcher versions of UE 5.3+
- Download the _Binaries version of the plugin for your engine version.
Project
- Extract the provided .zip into your Project's Plugins directory:
- %project_root%/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]
Engine
- Extract the provided .zip into your Unreal Engine installation's Engine/Plugins/Marketplace directory:
- %engine_installation_root%/Engine/Marketplace/Plugins/NodeToCode/[NodeToCode.uplugin, Source, Content, etc.]
Installation for Source versions of UE 5.3+
- Download the non-versioned .zip of the plugin (NodeToCode.zip).
- Install using in the same paths as detailed above for the Launcher versions of the plugin
- Compile the plugin for your engine
- If you've already got a source version of UE up and running, I imagine you are already familiar with this process
Other Info
Supported UE Versions:
- 5.3
- 5.4
- 5.5
Supported Editor Platforms:
- Windows
- MacOS