CloudBuildManifest is library to get build information for Unity Cloud Build.
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Updated
Dec 30, 2020 - C#
CloudBuildManifest is library to get build information for Unity Cloud Build.
Implementation of multiplayer Monopoly™ board game for Android and iOS using Unity NGO (Netcode for GameObjects) and Unity Gaming Services
IActionUpdaterService is a flexible and easy-to-use service for Unity, designed to manage and dispatch update-related actions (FixedUpdate, Update, LateUpdate) outside of MonoBehaviour. It allows for a more modular approach to handling updates, especially useful in projects using dependency injection frameworks like Zenject.
A collection of minimal, modular Unity examples demonstrating how to integrate and use various Unity Gaming Services (UGS), including Authentication, Cloud Save, Cloud Code, Leaderboards, Economy, and more.
A server-authoritative 3D multiplayer FPS built with Unity Services (Lobby, Relay, NGO), featuring host-controlled AI bots synchronized across the network using a hybrid FSM–Behavior Tree architecture.
The Unity Release API allows developers to get the Unity Editor's release data.
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