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Target Language Settings

NCMcClure edited this page Mar 4, 2025 · 2 revisions

Plugin Settings → Target Language


Target Language

Choose the output programming language:

  • C++ (Default, for Unreal Engine integration)

  • C# (Tries to steer towards Unity C#)

  • Python (For external tool development)

  • JavaScript (Web-based tools or external systems)

  • Swift (VisionOS or iOS)

  • Pseudocode (Great for communicating language-agnostic code!)

    Node to Code header

Note

Due to the nature of UE Blueprints, using other target languages outside of the default C++ can have more varying degrees of successful compilation and should be used more as learning or communication vessels rather than ground-truth code.

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