-
-
Notifications
You must be signed in to change notification settings - Fork 70
Target Language Settings
NCMcClure edited this page Mar 4, 2025
·
2 revisions
Choose the output programming language:
-
C++ (Default, for Unreal Engine integration)
-
C# (Tries to steer towards Unity C#)
-
Python (For external tool development)
-
JavaScript (Web-based tools or external systems)
-
Swift (VisionOS or iOS)
-
Pseudocode (Great for communicating language-agnostic code!)
Note
Due to the nature of UE Blueprints, using other target languages outside of the default C++ can have more varying degrees of successful compilation and should be used more as learning or communication vessels rather than ground-truth code.